Ibuki Suika


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Allegiance: Hakurei

Suika is a carry who excels at crushing other carries. Thanks the physical immunity granted by her ultimate and her high strength growth, she can easily trade blows with most heroes and come out ahead. However, as her ultimate depletes her spirit, disables and slows to stall out her ultimate can easily leave her vulnerable to a counter-attack. Overall, Suika is a well rounded carry, possessing decent laning, decent ganking, and an excellent frame for carrying.

Attributes
 Strength: 17 + 2.5/level

Agility: 17 + 1.7/level

Intelligence: 15 + 1.8/level

Movement Speed: 305

Range: 100 (melee)

Skills
Gathering Oni "Throwing Atlas" (D)

Throws a random unit within 275 AoE of Suika at the target point. The thrown unit and units directly at the targetted point take 50% more damage. Damage type is physical and damages structures and trees.

Breaks channeling effects of the tossed unit. Area of Effect: 400

Spirit Cost: 120

Cooldown: 15s

Level 1: 500 Range, 75 damage.

Level 2: 700 Range, 150 damage.

Level 3: 900 Range, 225 damage.

Level 4: 1100 Range, 300 damage.

Oni Sign "Massacre on Mt. Ooe" (Passive)

Suika has a 30% chance on attack to smash the ground, dealing damage and slowing by 40% in an AoE. Slow duration is 1.7s.

Area of Effect: 300

Level 1: Smash deals 60 damage.

Level 2: Smash deals 90 damage.

Level 3: Smash deals 120 damage.

Level 4: Smash deals 150 damage.

Qi of Oni "Deep Fog Labyrinth" (R)

Suika turns herself into mist, becoming invulnerable and lowering her movement speed greatly. While in mist form, she releases mini-Suikas every 0.4 seconds.

Suika cannot attack while in mist form.

This skill does not interrupt channeling effects.

Mini-Suikas last 6 seconds, have 70 hp, deal 21-24 damage, have 2 armour and a base movement speed of 320.

Spirit Cost: 60/80/100/120

Cooldown: 15s

Level 1: Lasts for 2s.

Level 2: Lasts for 3s.

Level 3: Lasts for 4s.

Level 4: Lasts for 5s.

Great Oni "Missing Purple Power" (W)

Suika manipulates density and becomes a giant. Her Spirit is set to 0, she gains increased movement and attack speed as well as immunity to physical damage and certain status effects. The trigger rate of Oni Sign "Massacre on Mt. Ooe" is also increased.

Duration: 8.5s

Spirit Cost: 150/250/350

Cooldown: 130s

Level 1: Movement speed: +10%, Attack speed: +75%, Chance of activating smash: 50%.

Level 2: Movement speed: +20%, Attack speed: +100%, Chance of activating smash: 75%.

Level 3: Movement speed: +30%, Attack speed: +125%, Chance of activating smash: 100%.

Analysis
Brief overview of the hero's strengths and weaknesses.

Gathering Oni "Throwing Atlas"
Throwing Atlas, or toss, as it is more commonly known as, is Suika's key asset in laning and ganking. With its high damage, Throwing Atlas can easily cut a hero's life in half at the early game. This coupled with its long range means that one cannot simply keep your distance from Suika and expect to be safe. As the time taken for the tossed object to land is fixed, do not be too afraid to approach Suika with your creeps around.

Tossing Heroes

As toss randomly selects a unit within 275 distance of Suika, approaching Suika alone is tantamount to suicide. Not only is the target disabled during the duration of the flight, toss also deals 50% more damage to the tossed unit. Should Suika toss the unit on the spot (that is, tossing the unit at the same location where it was), she can easily squeeze in one or two more hits, which can easily prove fatal during the early stages of the game.

Other than tossing heroes on the spot, Suika can also take advantage of toss's long range to fling enemy heroes to towers or other heroes. Toss can also be used as an opener in teamfights to help position heroes like Letty or China for them to land their ultimates.

One more use of toss that must not be neglected is its ability to interrupt channeling effects. While the situation may not arise often, using it to stop a hero from TPing away can make a big difference in the outcome of a gank.

Oni Sign "Massacre on Mt. Ooe"
A fairly straightforward skill. If you intend to actually deal damage, pumping this skill is a must. Don't count on it triggering when chasing heroes, the duration is far too low to be reliable outside of her ultimate.

Qi of Oni "Deep Fog Labyrinth"
Deep Fog Labyrinth, or mistform, is one of the strongest escape skills in the game. While it may seems unimpressive at a glance due to the fact that it reduces Suika's movespeed, its duration, low spirit cost and interaction with other items are what make it shine.

Dodging spells and other malicious effects

As mistform provides invulnerability during its duration, it can be used to avoid spells and effects like Moriya Lightning, Kanako's Onbashira Drop and so on. As it lasts fairly long, you can also use it to stall out ultimates like Colourful Mountain Breaker or Doll Train.

Pushing

While the mini-Suikas may not be particularly impressive, they are a nice freebie. Using mistform while pushing can help in downing towers or raxes. One has to be careful when using mistform, should the enemy team attack while it's on CD, you'd be left with one less escape option.

Level?

One unfortunate drawback of Deep Fog Labyrinth is its increasing spirit cost with levels. While it starts at an easily afforded 60 mp, it doubles in cost to 120 mp when maxed. As Missing Purple Power drains all of your spirit, you might find yourself unable to use mistform after your ultimate wears off. As such, maxing mistform is not always a good idea. A good level to stop taking levels of mistform is level 2, as it will last long enough for a TP to finish.

Mist Teleportation

The most important use of mistform is as a nigh-unstoppable escape. While using a ticket after using mistform ends mistform immediately, using mistform while using a ticket does not break the ticket. This leaves you invulnerable while you teleport safety.

Great Oni "Missing Purple Power"
Missing Purple Power is an extremely powerful ultimate, limited only by its pathetic duration and the spirit drain. As MPP drains all of Suika's spirit, it greatly limits her item selection.

Countering MPP

While Suika may seem to be unstoppable in MPP due to the physical invulnerability and increased speed, avoiding the brunt of the damage is actually rather simple. Suika is still vulnerable to effects like sleep or stuns, and those can waste the precious seconds of her ultimate's duration (however, she's immune to hex during MPP's duration). She still is vulnerable to spell damage, to characters with hard hitting nukes like Marisa or Okuu can still kill her.

Team Options
As Suika is a well-rounded hero with a versatile skillset, she can work well with a large variety of heroes given the right item build. Toss can be used on allies like Momiji to help her land her stun, when paired with Yukari, she can suddenly appear right in the middle of the enemy heroes, not to mention that Yukari can shield her from spells too. Any hero with a ranged stun or slow can help Suika land the all-important first hit, allowing her to chase while under Missing Purple Power's duration.

Suika's role in team fights is to eliminate the enemy carry or an out of place caster. As MPP's duration is abysmal, she typically won't be able to kill more than one hero before it's duration ends. As such, timing the MPP as well as selection of target is something that must be well coordinated with your team.

Item Options
When getting items for Suika, how much Missing Purple Power is going to be used or relied on is a important factor.

Maximizing MPP's Effectiveness

Bento

While the bento line of items may often be sub-par in terms of usefulness, they have a great deal of synergy with Suika's ultimate. One can save the charges for use during MPP, providing Suika with 105/140/175 spirit with a fully charged bento, allowing her to use certain low-spirit cost items or to use Throwing Atlas while MPP is active.

Green Dam

When paired with MPP, the Green Dam provides Suika with nigh-complete immunity to damage. This is useful as Suika is often the focus of nukes and other spell damage due to her physical immunity in MPP. The Dam requires spirit to activate, so it is best paired with a bento to ensure she can activate it the moment she uses MPP.

Kitsune Exalt

While Exalt may seem out of place on Suika, it actually synergizes extremely well with MPP. Since a large portion of Suika's damage comes from Massacre on Mt. Ooe, the bonus attack speed offered by Exalt is a welcome bonus for Suika. The largest benefit that Exalt provides is the bonus movement speed and the ability to pass through units while active, this allows Suika to chase heroes while in those precious few seconds of MPP and, hopefully, crush them to death before it ends.

Hakurei Shrine Amulet

A large number of crippling single target disables are blocked by Hakurei Shrine Amulet, sleep being one example. Should the enemy lineup only have one major disable, consider getting a HSA to avoid wasting your MPP.

General Utility

Frozen Frog

With a Frozen Frog, Suika is actually able to chase heroes outside of MPP, this can prove useful in games against heroes like Satori or Yuyuko, who would trivialize your MPP by simply putting you to sleep.