Patchouli Knowledge


 * Return to Defence of the Shrines: Characters

Allegiance: Hakurei Patchy is an intelligence (duh) type girl that excels in being slow and fat. She has powerful battlefield control abilities and great damage output with her ultimate active, and can punish spellcasters. However, she is one of the most vulnerable girls in the game, and so playing a good Patchy requires extreme positioning or sheer lard.

Attributes
Strength: 11 + 1.1/level Agility: 12 + 1.4/level  Intelligence: 33 + 4.0/level

Movement Speed: 275

Range: 650

Skills
Sun Sign "Royal Flare" (D) Ignites target to receive heavy fire damage. Cast time: 3 seconds, if target is exceeding 1000 range, spell will cancel. Does 200 + damage based on intelligence. Receives +15% bonus when philosopher's stone is activated. Cast range: 800 Spirit Cost: 100/125/150/175 MP

Cooldown: 1s Level 1: Damage: 200 + (Int x 2)

Level 2: Damage: 200 + (Int x 3)

Level 3: Damage: 200 + (Int x 4)

Level 4: Damage: 200 + (Int x 5)

Fire Metal Sign "St. Elmo’s Pillar" (F) Creates a wall of fire. Casting time: 0.4 seconds. Blocks all enemies from passing through, also enemies touching the wall receive 20 damage + 50% intelligence. When the skill ends, area is left in small flames, dealing damage over time. Does minor damage to towers. Enemies with dash/blink like skills can pass through the wall safely.

Cast range: 500/600/700/800

Spirit Cost: 150MP Cooldown: 3.5/4.0/4.5/5.0s

Level 1: Length of firewall: 224, lasts 6 seconds.

Level 2: Length of firewall: 288, lasts 7 seconds.

Level 3: Length of firewall: 352, lasts 8 seconds.

Level 4: Length of firewall: 416, lasts 9 seconds.

Metal Wood Sign "Elemental Harvester" (R) Summons a brilliant gem to guard, has 500 HP and lasts 12 seconds. Casting time: 0.75 seconds. When enemies use any form of MP based skill they will receive damage as punishment. ''Does not work on Suwako's Kero-Chan Braves The Elements! (mana shield)'' Gem has flying sight in a large radius. The Harvester has a short cooldown on each attack (it cannot punish every single spell being cast)

Area of Effect: 720/840/960/1080

Spirit Cost: 120/150/180/210 MP

Cooldown: 15s

Level 1: Enemies receive 1.5 damage for every MP used, maximum 180 damage.

Level 2: Enemies receive 2.0 damage for every MP used, maximum 270 damage.

Level 3: Enemies receive 2.5 damage for every MP used, maximum 360 damage.

Level 4: Enemies receive 3.0 damage for every MP used, maximum 450 damage.

Five Elements Sign "Philosopher’s Stone" (W) (toggle) Summons five philosopher's stones to assist Patchouli's regular attack. The higher the skill, the more stones will fire. Drains additional MP when firing. Increases damage of other skills as well. Does not stack with other similar orb effects.

Spirit cost: 30/55/80 MP

Level 1: Additional Element of Metal. Does damage, can bounce once.

Level 2: Additional Element of Earth. Does magic damage in a small area.

Level 3: Additional Element of Water. Does magic damage in a small area, slows target.

Analysis
Patchy's physical attack is very different from regular girls. Firstly, her base attack time is much slower than most other girls. However, it comprises multiple bullets, starting from 2 bullets (one dealing the listed damage and another dealing about 50 magic damage) and improving further as Philosopher's Stone is leveled and activated. In addition, she can hit ethereal targets, such as girls gone on a 3D escapade or Murasa's level 3 ship.

Sun Sign "Royal Flare"
This skill does a ton of damage, dealing as much as 30% to 75% of another girl's life in 1 cast. However, the long cast time makes it fairly simple to walk away from early game, and Patchy does more damage with Philosopher's Stone lategame, hence this skill isn't that useful. On the other hand, this skill forces enemy girls to back off earlygame, and costs no spirit unless the fire is actually unleashed, hence it can be used to chase melee girls away from the creep line when laning. Ninja Flare Hiding in the woods and channeling Flare can be surprisingly effective, as enemies cannot tell where the Flare is coming from and so may not be able to escape in time. However, this technique quickly becomes ineffective, as it is pretty obvious where the slow fat one is after a few Flare attempts.

Fire Metal Sign "St. Elmo's Pillar"
The best of Patchy's spells, this spell forms a fire wall that prevents most enemies from passing through. Upon contact with the wall, enemy girls take decent damage and are pushed back. Many paths in the game are exactly the size of a level 4 fire wall, which makes Patchy nigh unkillable by most melee girls if she can get good positioning. The fire wall also does damage to towers, although it does not push/stun them, so summoning it on towers is often a good idea.

Metal Wood Sign "Elemental Harvester"
A situational spell. Elemental Harvester punishes enemy casters heavily, inflicting tons of damage just for casting a single spell. This can completely wreck teams, as 450 damage bolts of death shot every few seconds in a team fight are nothing to be taken lightly. The sheer threat of this spell can often make enemy teams back off, or at least target the Harvester before unleashing spells. Another great effect of the Harvester is its sight radius. The Harvester has a large sight range that ignores trees, cliffs and other vision blockers, which can protect Patchy's ever-so-fat body from ganks in the woods.

Five Elements Sign "Philosopher’s Stone"
The effect of this ultimate is to add a tremendous amount of damage to each of Patchy's physical attacks at the cost of spirit. Do not be fooled by the damage bonus it grants to Royal Flare, the damage dealt by regular attacks aided by Philo Stone far exceeds even the ridiculous power of a successful Flare. Be careful when this skill is activated; it can drain spirit so quickly that Patchy can often find herself out of spirit when in a sticky situation. Philosopher's Stone is NOT an orb effect.

Team Options
Despite her excellent set of spells, Patchy does not fit on most teams. This is because she is so vulnerable that she requires support to be able to avoid becoming a liability. That said, she is an excellent pusher and can mop up creep waves with ease, so she does well as part of a team that revolves around sieging. Good teammates for her when executing this strategy include Yuyuko (fat), Letty (fat too) and Kanako (not that fat, but see where I'm getting at?).

Item Options
Sukima Generator This makes Patchy far more mobile, being able to zip between lanes and enter battles without having to leg it, which is often troublesome for the Great Unmoving Library. It also makes positioning easier for Patchy. This item is pretty much required... Damage Options Frozen Frog Frozen Frog is one of the best damage items for Patchy, as she requires slowed enemies to be able to inflict maximum damage with Philosopher's Stone. It also improves her terrible health significantly. Devil's Milk Tooth This directly solve's Patchy's problem of being slow, both in attacking and moving. However, she becomes even more fragile, so great care must be taken before activating the Milk Tooth. In addition, her spirit is bound to deplete once the Milk Tooth is active, but no girl can withstand a rage-fueled Philo Stone barrage for long. Nice Boat A good way to add more punch to Patchy's attacks, this relies on her excellent 4 int/level stat growth to inflict big critical hits on enemies. GHGM Adds decent damage, the ability to make enemy girls even slower and fatter than herself, and gives more mana for Patchy to spam every spell not named Philosopher's Stone freely. Survivability Options Tentacle Adds a ton of health, and a tentacle prison is not a bad place to be in, since it instantly creates a protective barrier from melee girls and any gaps can be sealed up with a fire wall.