Remilia Scarlet


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Allegiance: Hakurei

Remilia ganks and lanes well and is incredible in team battles. Her signature spell, Gungir, does extremely high damage and no girl can withstand her ultimate for long. She is also blessed with above average speed, a decent escape mechanism and an excellent way to restore life. Her only weakness is that her health is middling and she is a high priority target in team battles.

Attributes
Strength: 15 + 1.5/level

Agility: 17 + 2.0/level

 Intelligence: 27 + 2.5/level

Movement Speed: 305

Range: 500 (ranged)

Skills
Divine Spear "Spear the Gungnir" (D)

Remilia throws a spear, dealing pure damage to all enemy units it touches. The spear will stop on collision with an enemy hero.

Range: 1600 (maximum)

Spirit Cost: 120/130/140/150 MP

Cooldown: 8s

Level 1: 65 damage to creeps, 130 damage to heroes.

Level 2: 110 damage to creeps, 220 damage to heroes.

Level 3: 155 damage to creeps, 310 damage to heroes.

Level 4: 200 damage to creeps, 400 damage to heroes.

Scarlet Bat "Vampirish Night" (F)

Remilia transforms into 7 bats. When the timer expires, Remilia will reappear at the location of the bat with the highest hp. If all the bats are killed, Remilia will die as well.

Bats have ground unit pathing.

Spirit Cost: 165/190/215MP

Cooldown: 24s

Level 1: HP: 125, Attack: 17, Movement Speed: 450, Duration: 7 seconds.

Level 2: HP: 250, Attack: 25, Movement Speed: 475, Duration: 9 seconds.

Level 3: HP: 375, Attack: 33, Movement Speed: 500, Duration: 10 seconds.

Level 4: HP: 500, Attack: 41, Movement Speed: 522, Duration: 13 seconds.

Scarlet Sign "Bloody Magic Square" (Passive)

A portion of any damage Remilia deals, be it from items, skills or attacks, is converted into health.

Level 1: Converts 8% of damage dealt into health.

Level 2: Converts 12% of damage dealt into health.

Level 3: Converts 16% of damage dealt into health.

Level 4: Converts 20% of damage dealt into health.

Scarlet Sign "Red the Nightless Castle" (W) (toggle)

Deals damage over time within 350 range. Uses MP to activate then continuously drains MP.

While activated Remilia's move speed decrease to 85%

Spirit Cost: 115/140/165 MP (to activate) 35/60/85 MP per second (while active)

Area of Effect: 350

Cooldown: 8s

Level 1: 105 damage per second.

Level 2: 170 damage per second.

Level 3: 235 damage per second.

Analysis
Brief overview of the hero's strengths and weaknesses.

Divine Spear "Spear the Gungnir"
Gungnir is Remilia's spear that she throws at enemies. It allows Remilia to deal damage to enemy heroes over a long range making it very good for finishing off fleeing heroes with low hp. It deals very high damage in the early game. This makes it a very good tool to harass enemies with while laning. Though one thing beginners struggle with is actually landing the spear on the enemy hero, therefore it's important to predict the movement of the enemy hero and aiming where she'll be and how long the spear will take to get there before firing it. On the other hand, when laning against Remilia, it's important to constantly move around in an unpredictable fashion to dodge incoming spears.

Scarlet Bat "Vampirish Night"
Transforms Remilia into seven bats which can be used for multiple purposes. The first of which is to escape. The bats also have high movement speed which can be used to run away. When turning into bat form, Remilia does a short spinning animation before disappearing and reappearing as bats. This can be used to dodge certain skills such as Tenshi's global Ultimate. The bats' high movement speed can also be used to chase though usually it's preferable to just throw a spear at them. Another often forgotten use of the bats is to attack. The bats have decent attack damage, when 7 bats attack one target that damage is multiplied by 7. Though be aware of any enemy heroes with AoE attacks who might take out all of Remilia's bats causing her to die. This can also be used to push down enemy towers more quickly.

Scarlet Sign "Bloody Magic Square"
It gives Remilia lifesteal for any damage she does. Self-explanatory.

Scarlet Sign "Red the Nightless Castle"
Remilia's ultimate deals high damage around herself while lifestealing said damage back as health. Add the fact that she becomes immune to certain spells such as hex while her ultimate is activated, makes her almost unstoppable. Though be careful if the enemy heroes can deal high enough burst damage to overtake the rate Remilia recovers HP from her lifesteal.

Team Options
Heroes that this hero goes well with and why.

Item Options
There are generally two item builds for Remilia. The more common one relies on disables and the other less seen one is more DPS-orientated. You could also mix and match both builds. The disables build basically includes GHGM and/or 3D Escapade whereas the DPS build would include items such as Watermelon Sword or Inaba Illusion Weapon. Sukima Generator is also a good item for Remilia because it helps her move around the map easily and surprise enemies with an unexpected spear hit. You can also consider getting a Llama if you're going DPS as it improves Attack Speed. Another viable item for Remilia is God Yu's Adamantine. The invulnerability it provides can help Remilia's lifesteal catchup with the incoming damage and recover her HP, not to mention the HP/MP and armour bonuses.

Another possible item build for Remilia revolves around making her as bulky as possible and relying on Nightless Castle and Gungnir to do damage in fights. Good items for this build are Tentacles and Myon Balloon.

Disable build

Pros: Very effective against heroes that are based around physical attacks, good spirit to spam spells all game

Cons: Expensive to farm, fragile before items are complete.

DPS build

Pros: Hilarious to watch, can catch some opponents offguard, can do things without spirit

Cons: may have spirit problems, very fragile all game.

Tank build

Pros: Nigh unkillable with spirit

Cons: will have spirit problems and cannot do anything without spirit

Builds
As you'd expect, maxing Gungnir first is a priority for Remilia. Her Ultimate should also be taken whenever it is available. Bloody Magic Square is usually the secondary skill Remilia takes. However, if the opposing team are lacking in AoE damage, you might consider putting some points into Vampirish Night for it's various uses. Though be aware, the bats are extremely fragile at a low level.

Vampire bats are INCREDIBLY strong early game (around levels 3-5). They can literally eat a healthy hero alive if the hero lacks a decent escape/way to kill bats (for example, Utsuho or Yukari) and be a powerful presence in the lane, although losing points in Bloody Magic Square does make Remilia's ultimate less powerful in the midgame.