Nazrin


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Allegiance: Hakurei Nazrin is a hard carry with ridiculous damage output, should she actually be able to hit her target. With the highest base movement speed in the game and pendulum's AoE damage, Nazrin can put some serious pressure on her lane provided they do not have stuns or slows. Her ultimate also allows her to gank heroes from almost any point on the map or even rescue allies, should they be in the right place and the right time. All in all, Nazrin is an excellent carry with the right items and absolutely devastating should her opponents not invest in true sight.

Attributes
Strength: 18 + 2.0/level

 Agility: 24 + 2.6/level

Intelligence: 19 + 2.0/level

Movement Speed: 320

Range: 100 (melee)

Skills
Auto Point Collector

Nazrin's mouse helper assists her in gathering items. Autocasting this skill causes the mouse helper to pick up point items for Nazrin.

Vision Sign "High Sensitivity Nazrin Pendulum" (D)

Places a pendulum at the targetted location, increasing the chances of finding point items. Within 1200 range, the point acquisition is higher. The pendulum also tracks the location of units Nazrin is unable to see, tracing blue lines to non-hero units and green lines to hero-units. Pendulums have a vision of 300 range.

Spirit Cost: 50

Duration: 90s

Cooldown: 12s

Level 1 - +10% find rate, 2000 radius

Level 2 - +15% find rate, 2400 radius

Level 3 - +20% find rate, 2800 radius

Level 4 - +25% find rate, 3200 radius

Defense Sign "Pendulum Guard" (F)

Nazrin summons 3 pendulum orbs that orbit around an allied unit. The targetted unit gains increased armour and Magic Resistance as well as ranged damage reduction. Each orb deals magic damage on collision with an enemy unit.

Cast Range: 500

Spirit Cost: 75/95/115/135

Duration: 7s (9s on Nazrin) Cooldown: 12s

Level 1 - +6 Armour, 16 damage reduction, +10% magic resistance and 30 damage per collision.

Level 2 - +12 Armour, 24 damage reduction, +15% magic resistance and 42 damage per collision.

Level 3 - +18 Armour, 32 damage reduction, +20% magic resistance and 54 damage per collision.

Level 4 - +24 Armour, 40 damage reduction, +25% magic resistance and 66 damage per collision.

Rod Sign "Busy Rod" (Passive)

Nazrin has a chance to strike twice when attacking.

The second strike is treated as a separate attack.

Level 1 - 20% chance to strike twice.

Level 2 - 30% chance to strike twice.

Level 3 - 40% chance to strike twice.

Level 4 - 50% chance to strike twice.

Tiny, Tiny Clever Commander (W)

Summons a bunch of mice to scout the surroundings. Mice have 120 hp, 330? movement speed, spell immunity, permanent invisibility and 80% evasion.

Unlocks the skill "Gold Rush".

Spirit Cost: 120/150/180

Duration: 480s

Cooldown: 90s

Level 1: Summons 3 mice.

Level 2: Summons 5 mice.

Level 3: Summons 7 mice.

"Gold Rush" (E)

After channeling for 2.4s, all units within 250 AoE of Nazrin's mice are teleported to her. Enemy units are stunned for 1s.

Mice become visible 0.5s before the spell finishes channeling.

This spell fails when in close proximity with your base.

Level 1 Ultimate: 3200 max transport range.

Level 2 Ultimate: 4800 max transport range.

Level 3 Ultimate: 6400 max transport range.

Analysis
Brief overview of the hero's strengths and weaknesses.

Auto Point Collector
Nazrin should almost always have this skill active, collecting point items at range is always a useful benefit to have, especially when laning against ranged heroes. The only situation where you should disable this skill is when sharing a lane (when pushing, for example) with another hero who needs the points more than you do.

Vision Sign "High Sensitivity Nazrin Pendulum"
The Vision Pendulum is a rather interesting skill, in addition to increasing point drop rates, it also detects the location of enemy units. This detection reveals the location of invisible units, but as it isn't true sight, you will not be able to attack them. Due to its long range, the pendulum can act as an early warning of an incoming gank, or help detect a invisible hero to allow your allied heroes to strike them down with AoE spells. The bonus point drop isn't very significant, and the AoE increase isn't very useful, as such, avoid taking more than 1 level of this skill in the early and mid game.

Defense Sign "Pendulum Guard"
Pendulum Guard is Nazrin's key skill in laning and teamfights. The armour bonus and damage reduction can easily turn any target into a tank, especially good for heroes that lead the charge. In laning, Nazrin can cast Pendulum Guard on an allied creep receiving fire, allowing it to withstand the blows and clear the creepwave quickly. Alternatively, she could cast it on herself and take advantage of her high base movement speed to chase down and harass heroes with the pendulums' high damage. The pendulums damage invisible units and will be visible if cast on an invisible unit, so casting it on an ally sneaking up on the enemies is probably not a good idea.

Rod Sign "Busy Rod"
Busy Rod provides the highest damage boost out of all the passive skills in the game. The double attack can trigger on all attacks, regardless of targets, and due to the second strike being handled separately, can stack with Critical Strike effects. Nazrin's damage output with a maxed Busy Rod is phenomenal, and when paired with her Pendulum Guard, she can easily take and dish out massive damage to any hero foolish enough to hold still and get hit.

Tiny, Tiny Clever Commander and "Gold Rush"
Nazrin's ultimate has the potential to absolutely devastate the enemy team, should they withhold on getting true sight effects. Due to Gold Rush's short cooldown and its long range, Nazrin can camp her tower and keep dragging careless enemy heroes to their demise. However, once the enemy team invests in some form of true sight, Nazrin's ultimate immediately falls from one of the best ganking skills in the game to a completely useless skill that will feed the opponents a massive amount of gold. Nevertheless, you should always take at least one point in her ultimate by the mid game, to force your opponents into buying true sight, or punishing them heavily if they do not.

Team Options
There are two main groups of heroes that work well with Nazrin, those that help her reach the enemy heroes and smack them and those that capitalize on her ultimate to slaughter the enemy team. In the latter category are heroes like Yuuka and Kogasa, Kogasa can set up her ultimate in advance, triggering once the enemy heroes are teleported into range. Nazrin can teleport the enemy heroes right into Yuuka's flower field, preferably onto a stasis trap, just to ensure their demise. Other heroes that work include Yuyuko, who packs a strong AoE nuke and can capitalize on the short stun of Nazrin's ultimate to fire off her own. In the other group, the standard gankers and team supporters like Letty, Sanae, Satori and Meiling make excellent teammates for Nazrin. Their potent slows and stuns allow Nazrin to close in on her enemies and bring her godly DPS to bear. Of course, there's also the heroes that Nazrin supports with use of her pendulums. In this group are heroes like Aya, Youmu and Marisa, who are often at the front lines of battle and are likely to get aimed down first. Nazrin's pendulum offers a great deal of protection, the massive armour bonus and damage reduction can turn anyone into a physical tank at the early game. This is particularly useful for Aya from levels 6 to 11, when she isn't quite fat enough to kill heroes on her own due to her fragility.

Item Options
There are two main groups of items that Nazrin should get, aside from the core items. What type of items you get on Nazrin depends greatly on your opponent's team, your team, and what role you want to play in it. Core Items Inaba Medicinal Scepter As Nazrin's double attack is resolved as two separate attacks, that means that items like basher a much higher chance of triggering. While you can't really rely on the bash unless you're going for a carry build, having a high bash chance with a good attack speed can prove useful in a large variety of situations, from ganking to team fights. Good Girl Card While Nazrin has a high base movement speed, she is still lacking in chasing potential. The GGC is a vastly underestimated item and can make the difference between a successful gank or a failure. The GGC has a long restock time in the shop, so one has to be careful as not to waste it. Carrying Options Tentacle Nice Boat Frozen Frog Support Options Magician's Hat Newbie Detector